Changelog:
Maps
- Anubis
- Moved the spawnpoints slightly apart from each other for better movement
- Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting
- Added grenade clips to the trims on short A for smoothing bouncing
- Fixed some small nitpicking stuff on the radar
- Mutiny
- Overhauled T to A site layout.
- Adjusted some prop fade distances for better performance
Replaced church brick textures - Improved visual fidelity of some models
- Replaced floor textures across the map
- Fixed numerous dark spots showing in place of foliage when using low shader settings
- Fixed various minor bugs
That’s all. We are waiting for new updates. See you all soon!