Update CS: GO from 10-23-2018 (version 1.36.5.7)

[ HAPPY HALLOWEEN ]

  • In Casual, Demolition, and Flying Scoutsman game modes, players now haunt the world as ghosts when they die until the end of the round. Spoooooky!

Ghosts can:

  • Only be seen by other ghosts and observers.
  • Apply Graffiti in the world.
  • Affect interact-able props (soccer balls, glass, potted plants, etc).
  • Turn chickens into zombie chickens.
  • Possess Bots by using them.
  • Two pumpkin soccer balls now spawn in a random places on the map during Halloween.
  • Improved chickens ability to avoid walking straight into walls.
  • Chickens now spawn in all non-competitive matches during Halloween.
  • Chickens have gotten into the spooky Halloween spirit.
  • Who put all this candy corn in my gun?!

[ MAPS ]

Biome:

  • Fixed out of map exploit
  • Fixed several stuck spots
  • Fixed several incorrect collisions
  • Updated radar to new style

Subzero:

  • Minor optimizations
  • Minor readability improvements
  • Fixed several deathmatch spawns
  • Fixed clipping texture playing wrong sound at A Pit
  • T-Water no longer kills players
  • Updated radar overview

Cbble:

Halloween is here, so why not try out some super scary layout changes?

  • Removed connector between Long A and Underpass
  • Blocked long view angle from Long A CT side towards courtyard
  • Decreased height of doors in Underpass
  • Added window in Underpass
  • Removed slanted door leading into Underpass
  • Removed a large section of old Bombsite A courtyard
  • Moved up Bombsite A zone towards ramp
  • Removed access to most of T spawn area
  • Moved up T spawn positions
  • Added climbable props in dropdown
  • Added cover in corridor leading to Bombsite B platform
  • Added spooky Halloween theme

[ UI ]

  • Added fallback image for unknown workshop maps.
  • Fixed a case of incorrect player alive record keeping.
  • Fixed regression in map vote random shuffle.
  • Fixed voting tab not having initial focus.
  • Fixed issue with early votes being ignored in some cases.
  • Fixed case where end of match would flicker on future consecutive matches.
  • Fixed mouse cursor appearing immediately on end of match.
  • Fix for a case of bad perf with high maxrounds.

[ MISC ]

  •  Timeouts are now saved and restored in round backups.
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