Update CS: GO from 01-28-2021 (version 1.37.7.8)

Changelog:

2020 RMR Stickers

  • Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.

Gameplay

  • In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.
  • In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
  • Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)

Danger Zone

  • Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.

Maps

  • Elysion:
    • Fixed a boost spot near the entrance to A site.
    • Fixed a pixel walk on the door hinges (both doors).
    • Improved the clipping of the roof.
    • Grenades now bounce more predictably off the wall.
    • Improved the clipping on the A sign.
    • Fixed a pixel walk on top of the wall.
    • Fixed a gap in the center wall on site.
    • Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in connector, the wall on site and the poles connecting to the roof.
    • Grenades now bounce more predictably off the art work and painting.
    • Fixed a boost spot where players were able to jump on top of the waterfalls.
    • Fixed a pixel walk on the lower levels of middle.
    • Fixed a pixel walk on the light fixtures (not sure how you would get up their but you cannot trust anyone).
    • Grenades now bounce of more predictable of the grey poles inserted in the wall, the wall with the waterfalls and the wall near T spawn.
    • Fixed a pixel walk on the clock (clock has been made non solid).
    • Fixed a pixel walk on the glass wall.
    • Fixed a pixel walk on the clock (clock has been made non solid).
    • It is no longer possible to jump on top of the light above the desk.
    • Generally improved the clipping.

That’s all. We are waiting for new updates. See you all soon!