Changelog:
New Operation Shattered
- Introducing Operation Shattered Web, featuring all-new equippable Agents, weapon collections, missions, and more!
Gameplay
- Increased price of SG553 to $3000 to bring its price more in line with its value.
- Reduced the price of FAMAS and Galil by $200 (to $2050 and $1800, respectively)
- Improved full-auto spraying accuracy of FAMAS and Galil.
Danger Zone
- Buymenu price adjustments for ssg08 and radar jammer.
- Minor timing adjustments for locked door and safe interaction.
- Automated sentries now fire M249 bullets.
- Added killfeed icon for automated sentry.
- Added more explosive barrels.
- Tablet crate icons now show an above/below annotation if significantly above or below the player.
- Minor change to zone effect visuals.
Misc
- AWP | Hyper Beast and P90 | Nostalgia updated to correct wear at Factory New
Workshop
Pearlescent coatings:
- We have added support for applying a pearlescent coating to weapon finishes. Pearlescent coatings use ceramic crystals to reflect and refract light, splitting it into different colors as the view angle changes. This effect can be used in a number of ways to subtly enhance your weapon finish or make drastic changes. The new Operation Shattered Web collections have some weapons with pearlescent coatings to illustrate some of the ways this new feature can be used. The Workshop Workbench has been updated to include this feature so you can experiment with adding this coating to a weapon finish. Using higher values will make the color bands tighter and more frequent and using negative values will flip the spectrum to start on the opposite end. It should be noted that this coating will shift the hue of your weapon finish so parts with no saturation, and therefore no hue, will have no pearlescent effect. We look forward to seeing what interesting applications you come up with.
Maps
- Added Studio to Scrimmage and Casual Sigma map groups.
- Added Jungle to the Danger Zone rotation.
- Added Lunacy to Flying Scoutsman
- Zoo and Seaside have been removed.
Cache:
- Cache has been moved from Scrimmage to Competitive Matchmaking
Vertigo:
- Added ramp to final stage of scaffolding on A ramp, no longer need to jump up
- Connected corridor to back of A with CT elevator room
- Widened top of mid
- Offset doors from CT spawn and to CT elevator room
- Made A site CT death funnel shorter, widened site area
- Removed big block in CT spawn
- Moved A ramp sandbags to allow jump up
- Various bug and clipping fixes
That’s all. We are waiting for new updates. See you all soon!