Changelog:
Maps
- Cache:
- Various visibility improvements;
- Optimizations;
- Various minor bug fixes;
- Updated radar.
- Studio:
- Fixed players not taking damage from bomb detonation;
- Clipping improvements;
- Improved visuals of CT / T streets;
- Various minor bug fixes.
- Train:
- Opened up skybox over building separating Ivy/A site;
- Various visibility improvements;
- Various minor bug fixes.
- Dust 2:
- Opened up skybox from B halls towards site.
- Mirage:
- Added AWP wallbang spot from palace to scaffolding close corner, A site;
- Added bench in mid allowing jump up to window boost spot/peek towards cat;
- Widened T entrance to mid;
- Lowered trim around B site balcony;
- Blocked a jump-peek from middle of B site towards cat.
Misc
- Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
- Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits;
- Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits;
- Game state integration now allows to control precision of reported floating point values using an additional configuration section:
“output” { “precision_time” “1” “precision_position” “2” “precision_vector” “2” }
That’s all. We are waiting for new updates. See you all soon!